txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x 0.01 y -0.03 z 0.01
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Double_Jump"
Ability "Dash_Attack"
Ability "Wall_Jump"
Ability "Twirl"
Ability "Type_Magic"
Ability "Type_Mindcontrol"
Ability "Type_Energy"
Ability "ScarletWtch_Flying"
Ability "VenomStoneExplosionAttack"
Ability "CombatDeflectGeneric"
Ability "DefaultShootingFly"
Ability "CanUseRuneTracing"
Ability "ScrltWtchTeleport"
Ability "AttackStreaks_red"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "ScarletWitch_Bolt"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_HEAT"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_ScrltWtch"
vfxlevel_override  "VFX_IronSkull" Extra_Slot1
vfxlevel_override  "VFX_ScarletWitch" Extra_Slot2
vfxlevel_override  "VFX_redSheHulk" Extra_Slot3

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 10.0
		MaterialScene  "VFX_IronSkull"
		MaterialSpecial "IronSkull_STREAK_Ob1"
	EndStreakData